Sunday, 27 June 2010

Patriotcast - Episode 34

That's the email i want you guys to use, just send ma an egnolagement that you are listening, thank you!

Moving on, this week we have a packed Patriotcast, for the first time we have Jordan and Jerry on at the same time, this easily rivals the moon landing in the scope of epic events. We talk more peace walker and general metal gear, along with David and Calvin. Enjoy! And don't forget to rate us on iTunes!




Thursday, 24 June 2010

Patriotcast - Episode 33: Peace Walker Impressions with Jerry Terrifying Part 2

Jerry is back for the second part of our talk on Peace Walker, now that we both have completed the game, we discuss the prose and cons of the game. Along with the state of the Metal Gear story and universe.




Sunday, 20 June 2010

Patriotcast - Episode 32

​Battle for Motion Control.


​A couple of weeks ago analysts announced that Kinect outsold Playstation Move by a ratio of 5 to 1. This news plus the news of Wii games selling 35 million units filled me with curiosity to research as to why in the Battle for Motion Controls, (referred from now on in this article as MC) Sony’s peripheral is not doing as well.

In today’s gaming world MC is substandard, but multiple companies are implementing MC into their products, Wii, Kinect, Move, Android phones, iPhones, iPad and tablets all use it. However the gaming industry is currently driven by the video game giants Nintendo, Sony, and Microsoft, which all came into the field with different characteristics. The Wii MC system has an infrared recognition and accelerometers, which offered first real motion controlled gaming. PS Move combines a complex system of accelerometers, gyroscopes and magnetic sensors to track movements in real time and in three dimensions; plus a glowing ball that is tracked by the Playstation eye. The Kinect utilizes a high tech combo of cameras that position the player in three dimensional spaces and recognizes depth perspective. Smartphones and tablets use similar technologies and are taking the gaming industry by storm as well.

​It seems however that many core gamers are not so pleased with MC gaming and game developers are not ready to take the plunge into full MC gaming.

​Video game developers are usually weary of new peripherals, as time has told. This “wonder” interfacing toys proof to be more fanfare and hype than real innovation in gaming. However this new generation has broken through a little stronger and has made an important part of the public, the “casual” gamer. The impending question is what would make MC a solid standard in gaming. Consider this, suppose next generation of consoles came with MCs only. This means no more eight button joypads, no more charge times (in some cases) and no more learning curve on “oh what’s the run button again?” Take Nintendo for example; would anyone be surprised if the next home console they make comes out with MCs? Third party developers should also learn to take a little more risks, if anyone should it’s them. They should support the companies that make the consoles, the ones that basically employ them. Gearing towards this new technology should be a goal and a learning experience for all of them. Integrating MCs into mainstream games would also help the technology to move forward, as well as making it an in-game option to let players choose how they want to take on a game.

The only question is, where is this technology going? The future is not certain, but it seems this time around they are doing it right. Maybe in the future there would be even more user friendly interfaces such as lightweight gloves with special sensors, head bands, wristbands, etcetera. Console developers should allow more independently developed software; same way Apple does with games like Angry Birds, Tiny Wings or Fruit Ninja. Sony has taken a step into that with the announcement of software that would allow users to create their own move applications. Imagine not only playing great games but making one yourself like one that you might want to share with the world and maybe make some cash. In this battle there is no winner yet but it seems we all might have a common goal.

Javier Bustamante, The Patriotcast.







Thursday, 17 June 2010

PatriotCast - Episode 31: E3: Wrap-up

Its the final day of E3 and me and Jordan sit down to gauge our overall impressions on the show this year. Metal Gear Solid: Rising and MGS3DS... surprised? happy? angry. Listen to find out. Next time we will start the Peace Walker coverage so send in your emails regarding what you think to




Tuesday, 15 June 2010

Patriotcast - Episode 30: E3: Metal Gear Solid 3DS First Impression

Here are our quick impression on the very surprising unveil of Metal Gear Solid 3DS at Nintendos E3 conference.




PatriotCast - Episode 29: E3: Rising Trailer In Depth look

I sit down with Jordan, for a in depth look at yesterdays Rising trailer, enjoy nearly an hour of discussion and speculation, stay tuned to patriotcast as more news develops.




Monday, 14 June 2010

PatriotCast - Episode 28: E3: Rising Trailer First Impressions

hree minutes after seeing the first ever trailer for Rising, we are giving our first and initial impressions on the trailer.

Sunday, 13 June 2010

Patriotcast - Episode 27

Welcome back to your number on Metal Gear Solid fan podcast. Today the four of us round off this weeks news and rumors, and then lay down our individual e3 predictions, to see who will get the most right on next weeks show!




Friday, 11 June 2010

Patriotcast - Episode 26: BREAKING NEWS Patriotcast - E3 2010 Teaser Site

Above is the Kojima Productions teaser site. And in typical kojima style, it makes us say, WTF. Me and Jerry quickly talk about what this might be.

Thursday, 10 June 2010

Patriotcast - Episode 25: BREAKING NEWS Patriotcast - Rising Cover Released !

Days before E3, the Xbox Live Marketplace, is accidentally updated, with Metal Gear Solid: Rising! The listing was quickly removed form the market place!

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Patriotcast - Episode 24: Peace Walker First Impressions with Jerry Terrifying

Metal Gear Solid Peace Walker has officially come out in Japan and the US, and does not come out here in the UK until the 18th of June. Knowing that many of the Patriotcast's listeners are from the states i decide to get Jerry back, who just received his copy, to talk about his first impressions about the game, SPOILER FREE! Enjoy

Tuesday, 8 June 2010

Patriotcast - Episode 23: E3 Special: Speculation with Jerry Terrifying

E3 is almost here. And here at the Patriotcast i will be doing special daily episodes where i talk to different MGS fans from around the world about what they expect and speculate will be unveiled at E3 form Kojima. Today im talking to a very special guest Jerry Terrifying from the US, we had a lot of fun, talking general Metal Gear experiences and goodness.

Jerry Can be found:

The Mondo Cool Podcast on iTunes:

Website: www.MondoCool.Net


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Sunday, 6 June 2010

Patriotcast - Episode 22

Welcome to your number 1 metal gear solid fan podcast. This week we are starting a series in which we talk about the development and change in the metal gear solid series. Starting from MGS1, we look at how mgs1 started life on the 3DO and its change throughout development. Before we get to that on the podcast, we have two guests, Calvin and Donnie. A lot of casual talk this show, and a major portion which i had to cut out (really off-topic, will be included in the outtakes show)

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MGS1 development links
(pre rendered graphics, more like a tech demo)
(more like the finished game, but certain elements like camera and music are different)
(original soundtrack, show at E3 97, the "signature" melody did not get used until mgs2)
(making of video, japanese)
(concept for a room)